8 Red 8 Studio Game Creator
Drag to orbit · Right-drag to pan · Scroll to zoom · Click to select · Drop 3D models here
Drop to import the model
Loading 3D engine and physics…

    Games

    A grass field, a player start and a goal. Your current game stays saved below.

    Start from a template

    Your games (saved in this browser)

    Import a real place

    Streets, sidewalks, buildings, parks, trees, water and railways from OpenStreetMap, built in 3D at real size. Search for a place, or type its latitude and longitude.

    Pick a place to see its streets here.

    Map data © OpenStreetMap contributors, under the Open Database License. When the OpenStreetMap servers are busy, it comes from OpenFreeMap's map tiles (© OpenMapTiles). Games that use it show the credit in a corner. Place search by Nominatim.

    Build a house from a floor plan

    Choose a floor plan picture or paste its web address (JPG or PNG, dark walls on white), and type the house's overall width from the plan. Walls, windows, doorways and porch posts are found automatically and built as a walk-in building. Click anything on the preview to fix it: a wall turns off or on, and an opening steps through window, door, double doors, sliding door, garage door, open passage, open to the ceiling and wall.

    Choose a floor plan picture to begin.

    ■ walls ■ windows ■ doors ■ double doors ■ sliding doors ■ garage doors ■ open passages ■ posts ■ inside (floor and roof)

    Do you own this floor plan?

    Floor plans are protected by copyright, which usually stays with the designer or architect even after a plan is bought. Only build plans that are yours: plans you drew, or plans whose copyright holder lets you model them and make pictures and videos of them.

    You're responsible for the plans you use. Your answer is saved with the house in this game.

    Export for iOS (Xcode)

    Downloads a .zip with an Xcode project: a small iPhone and iPad app that plays this game full screen, with the game engine inside so it works offline. Open it in Xcode on a Mac to run it and publish it to the App Store (the README inside has the steps). These settings are remembered for this game.

    App icon

    Square, with no transparency (the export removes it). iOS rounds the corners.

    Export for Android (Android Studio)

    Downloads a .zip with an Android Studio project: a small app for Android phones and tablets that plays this game full screen, with the game engine inside so it works offline. Open it in Android Studio to run it and publish it on Google Play (the README inside has the steps). These settings are remembered for this game.

    App icon

    Square. Android crops it to the phone's icon shape (circle, rounded square…), so keep the important part in the middle. The export also makes the 512 × 512 Play Store icon and the 1024 × 500 feature graphic.

    Rendering the video

    Every frame is drawn at full size, so this can take a while. Keep this tab open and in front.

    Build a race track from a picture

    Choose a picture of a circuit, or paste its web address: a track map with the circuit as one line on a plain background works best. Type the lap length so it's built at real size. Click the preview where the start and finish line is. The track is built with run-off, barriers and race gates, ready to race against computer cars. Use a picture you drew or may use.

    Choose a picture of a race track to begin.

    ■ the track line it found ■ the picture's line ▬ start and finish ➜ race direction

    Design the controller

    Drag the joystick and the buttons where you want them. Each one keeps its distance from the nearest corner of the screen, so the layout fits every phone and tablet. Click one to change its label, size and color. Players can still move the joystick to the other side (the buttons swap with it) in the game's pause menu.

    Create a character

    Mix and match a cartoon character, then shape the body and add extras. It comes with idle, walk, run and jump animations, so it works as the player right away.